Is there a way to "preload" a scene, so that when it starts it will not stutter a the beginning because there are too many objects on the screen?
I don't know how explain that question even more. But I have a scene under a TimeClipSwitch. When it starts at second 10 for example the screen freezes for a second and it starts at second 11. But when I take the TimeClipSwitch and expand it so the scene will start at the beginning (second 0) and I make it invisible and change the visibility at second 10 to visible, then the scene starts without problems.
So it seems that has to do with the objects already in the cache or something like this. But it seems to be a really dirty hack. So is there a better way to do something like this?