After I used the GodRaysOfLight-Operator my demo crashed when launched in 1920x1080. Is there something important to know about this operator or is it just heavy in the RAM-department?
I am not sure with this. Have you tried the "godrays" or just the "radialglow". Maybe these are newer and / or easier on the performance.
Have tried both ... same effect.
Interesting. Then it's probably memory. [SetRenderBufferFormat] to 8bit or [SetResolution] might help. In general, it's a good advice to try to limit the number of post-processing buffers and concentrate them at the top of your graph.